![]() ![]() However, when it comes to regular chess games, you can always win if you consider all of your moves. Nowadays, computer chess has reached such a level, and it is almost impossible for a human to beat the top Ai opponent. ![]() Those were the origins of the virtual world of chess. First, map all the possible moves and second, exclude all the moves considered by humans to be improper. In 1947 Alan Turing, a famous English mathematician was working on the development of the first chess program having created a specific algorithm which could “teach” the computer to play chess.Īnother mathematician Claude Elwood Shannon was working on another task: in 1949-1950 he was analyzing the possible moves and concluded that it is important for the software to take into account two main strategies. To develop and to solve chess problems Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle.There is a different animation for each permutation, depending on which pieces are capturing or being captured.To play chess against a human opponent who is located at some distance from you.To play chess at any time without any human opponent.The game raises human intelligence and improves the ability to estimate consequences.ĭue to the popularity of this board game, programmers were trying to develop chess software to achieve the following goals: ![]()
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